Gameplay Engineer (8+ yrs) | Unreal C++ / Unity C# | Systems, Tools, UI/UX | Data-driven design & debug overlays | Clean architecture & iteration
- Waterford MI
-
02:05
(UTC -04:00) - https://www.davonallen.com/
- in/davonaallen
- @Davon_A_Allen
- https://www.davonallen.com/
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UEActionRoguelike
UEActionRoguelike PublicUnreal Engine C++ action roguelike prototype for gameplay systems, projectiles, interaction targeting, health/damage, and portfolio-ready architecture notes.
C++
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UnityCombatSystemsLab
UnityCombatSystemsLab PublicUnity 6 gameplay programming lab for combat feel, C# architecture, enemy behavior, tooling, and profiling.
C#
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