global-illumination
Here are 92 public repositories matching this topic...
Realtime 3D rendering engine
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Jun 12, 2025 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Oct 19, 2025 - C++
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
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Feb 14, 2026 - C++
Modern cross-platform graphics engine written in C++
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Jun 8, 2026 - C++
A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more
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Jun 28, 2026 - C++
Traktor Game Engine
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Jun 29, 2026 - C++
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
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Feb 22, 2023 - C++
Physically based renderer with Path Tracing and Photon Mapping.
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Mar 11, 2022 - C++
C++ Path Tracer from scratch with zero third-party libraries.
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Jun 24, 2026 - C++
A path tracer in 300 lines of C++
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Jan 21, 2019 - C++
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
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May 15, 2024 - C++
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
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Jun 29, 2026 - C++
My toy engine, mainly for rendering experiment and prototyping.
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Feb 24, 2026 - C++
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Feb 25, 2019 - C++
DirectX11 graphics engine
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Nov 25, 2024 - C++
Open Source Ray Tracing Library
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May 28, 2025 - C++
OpenGL Renderer w/ FrameGraph
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Mar 2, 2025 - C++
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
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Mar 15, 2021 - C++
Experimental Physically Based Renderer
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Mar 2, 2020 - C++
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