pbr
Here are 32 public repositories matching this topic...
PBR renderer written with Rust and wgpu-rs
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Sep 14, 2020 - Rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
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Dec 23, 2024 - Rust
Wavelength aware path tracer written in rust
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Jul 9, 2024 - Rust
A from-scratch game engine written in Rust using WGPU, featuring real-time Ray Tracing and Physically Based Rendering (PBR)
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Apr 26, 2026 - Rust
Another physically based renderer named after edible seaweed
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Sep 30, 2021 - Rust
A Rust game engine with physically based rendering, deformable voxel physics and Roc scripting. This is a mirror of the main repository at https://codeberg.org/lars-frogner/Impact
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Jun 28, 2026 - Rust
A Rust crate for creating graphic experiences
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Feb 10, 2021 - Rust
A real-time ocean simulation implemented with Rust. In active development. Minimal AI.
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Jun 14, 2026 - Rust
ASN-based OpenWrt route policy manager with Rust backend and LuCI UI. Syncs RIPE prefixes into SQLite and routes LAN IPv4 traffic through selected interfaces.
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Jun 12, 2026 - Rust
Physically based rendering of gltf models using Vulkan and Rust
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Oct 27, 2025 - Rust
A Real-time ray-traced renderer based on Rust + vulkan
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Jun 29, 2026 - Rust
Modular Rust-native 3D scene toolkit for native and WASM apps, powered by wgpu and animated by Animato.
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Jun 16, 2026 - Rust
3D rendering engine written in Rust based on Ray Tracing and Physically Based Rendering. Partially supports rendering glTF scenes.
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Apr 6, 2022 - Rust
a soft renderer written in rust
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Aug 24, 2023 - Rust
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