3D engine with modern graphics
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Updated
Jun 29, 2026 - C
3D engine with modern graphics
A shader-based software renderer written from scratch in C89
💎 3D game framework in C, v1.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Software renderer.
rlpbr is an easy-to-use library for PBR material rendering in raylib
DirectX 12 PBR glTF renderer written in C
Real-time vulkan 1.4 forward+ renderer (C++20): 100% bindless, PBR + IBL and modern design.
This is the repository of my Physical Based Rendering research and results. Come with me, let's have some fun! :)
Homegrown Path Tracing Renderer in C + OpenGL
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